Course image CGI507 CGI Project 1, S2-22
Bachelor of Computer Generated Imagery 2022

Room: TBC

Studio Hours: TBC

In this course you will be working as a member of a production team to plan, carry out and present an animated film or real time game animation project, utilising a range of industry-standard strategies, processes, tools and production techniques.

Course image CGI603 Rigging and Animation, S2-22
Bachelor of Computer Generated Imagery 2022

Room: TBC
Tutorials: TBC
Studio Hours: TBC

In this course you will become familiar with contemporary techniques in character animation using a variety of animation tools and techniques used in the industry.

Course image CGI506 Technical Development 1, S2-22
Bachelor of Computer Generated Imagery 2022

Room: G304

Tutorials: Tuesday 3:00 pm - 5:00 pm , Thursday 2:00 pm - 4 pm.

Course Aim

This course has the aim: developing basic skills and knowledge of programming for animation and game development and to develop custom tools and functions for a successful production pipeline. In this course we will use techniques from the following indicative content to help the learner achieve the course aim.

Not all of these will be covered in detail, they are here as a guide.

  • Introduction to programming for animation and game production

  • Introduction to Blueprints in Unreal Engine

  • Introduction to OOP – Object Oriented

  • Programming languages for VFX and game development e.g. Python, Mel

Learning Outcomes

On successful completion of this course students will be able to:

1

Investigate and compare different programming languages used for animation, visual effects and real time applications.

2

Evaluate the effectiveness of different scripting/programming for selected applications.

3

Select and use a number of different scripting languages to achieve the desired effects and tools.

4

Create custom tools to facilitate a production scenario.

Assessments

Basis of Assessment:

Achievement Based assessment

Methods of Assessment

Learning Outcomes

% Weighting

Project - - Designing efficient production pipeline (Technical Development)

1, 2, 4

45%

Project-  – Using industry standard programming language to build tools for animation and game production pipeline

3, 4

45%

Professionalism

1, 2, 3, 4

10%


Transferable Skills

This course contributes towards the development of the following Core Transferable Skills categories: Self/Others- Manaakitanga, Learning to Learn, Specialist Skills, Literacy, Numeracy, Digital Literacy

Course image AAD529 Graphic Design: Promotional Artwork, S1-22
Bachelor of Computer Generated Imagery 2022
Welcome to AAD529 Graphic Design: Promotional Artwork - a fun 17 week online course to teach you the basics of creating promotional artwork for a variety of businesses and organisations. You will develop practical and creative graphic design skills, build your understanding of promotional artwork, digital media, design processes, contexts and professional standards, and explore approaches for researching, developing, documenting, and presenting your graphic design work.