Room: Gxxx
Tutorials:
Studio Hours:
In this course you will be XXXX course aims
Lab: G304
Class times: Monday 9 am - 11:30 am
Tutor: klaas.breukel@nmit.ac.nz
In this course you will be building core knowledge and skills in 3D modelling methods used in the production of animated film and real time game animation. You will be applying fundamental tools and techniques and gain experience in the process of creating models for the animated film and gaming industries.
We also have a couple of fun projects for you to learn with. One is creating a video of a rotating 3d model of an imaginary creature you create. The other is creating a background 3d environment for that creature.
In this course you will be building knowledge of dynamic effects (FX) and how they are used in a variety of scenarios, developing the practical skills for creating basic visual effects and using them in animated film and game animation projects.
Room: G304
Tutorials:Tuesday 09:00 am - 11:30 am, 1:00 pm - 2:30 pm
Course Aim
This course has the aim: developing basic skills and knowledge of programming for animation and game development and to develop custom tools and functions for a successful production pipeline. In this course we will use techniques from the following indicative content to help the learner achieve the course aim.
Not all of these will be covered in detail, they are here as a guide.
-
Introduction to programming for animation and game production
-
Introduction to Blueprints in Unreal Engine
-
Introduction to OOP – Object Oriented
-
Programming languages for VFX and game development e.g. Python, Mel, C++
Learning Outcomes
On successful completion of this course students will be able to: |
|
1 |
Investigate and compare different programming languages used for animation, visual effects and real time applications. |
2 |
Evaluate the effectiveness of different scripting/programming for selected applications. |
3 |
Select and use a number of different scripting languages to achieve the desired effects and tools. |
4 |
Create custom tools to facilitate a production scenario. |
Assessments
Basis of Assessment: |
Achievement Based assessment |
||
Methods of Assessment |
Learning Outcomes |
% Weighting |
|
Project - - Designing efficient production pipeline (Technical Development) |
1, 2, 4 |
45% |
|
Project- – Using industry standard programming language to build tools for animation and game production pipeline |
3, 4 |
45% |
|
Professionalism |
1, 2, 3, 4 |
10% |
Transferable Skills
This course contributes towards the development of the following Core Transferable Skills categories: Self/Others- Manaakitanga, Learning to Learn, Specialist Skills, Literacy, Numeracy, Digital Literacy
Room: TBC
Studio Hours: TBC
In this course you will be working as a member of a production team to plan, carry out and present an animated film or real time game animation project, utilising a range of industry-standard strategies, processes, tools and production techniques.
Room: TBC
Tutorials: TBC
Studio Hours: TBC
In this course you will become familiar with contemporary techniques in character animation using a variety of animation tools and techniques used in the industry.