Lab: G304
Class times: Monday  1 pm - 4 pm
Studio time: Tuesday 1 pm - 3 pm
Tutor: gabriel.teo@nmit.ac.nz

Course Aim

This course has the aim: developing basic skills and knowledge of programming for animation and game development and to develop custom tools and functions for a successful production pipeline. In this course we will use techniques from the following indicative content to help the learner achieve the course aim.

Not all of these will be covered in detail, they are here as a guide.

  • Introduction to programming for animation and game production

  • Introduction to Blueprints in Unreal Engine

  • Introduction to OOP – Object Oriented

  • Programming languages for VFX and game development e.g. Python, Mel, C++

Learning Outcomes

On successful completion of this course students will be able to:

1

Investigate and compare different programming languages used for animation, visual effects and real time applications.

2

Evaluate the effectiveness of different scripting/programming for selected applications.

3

Select and use a number of different scripting languages to achieve the desired effects and tools.

4

Create custom tools to facilitate a production scenario.

Assessments

Basis of Assessment:

Achievement Based assessment

Methods of Assessment

Learning Outcomes

% Weighting

Project - - Designing efficient production pipeline (Technical Development)

1, 2, 4

45%

Project-  – Using industry standard programming language to build tools for animation and game production pipeline

3, 4

45%

Professionalism

1, 2, 3, 4

10%


Transferable Skills

This course contributes towards the development of the following Core Transferable Skills categories: Self/Others- Manaakitanga, Learning to Learn, Specialist Skills, Literacy, Numeracy, Digital Literacy